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    ET cmd/cvars listed for CFG - to help with you cfg (english)

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    Spl@$h~
    -=Webmaster=-

    # Clan rank :

    -=Webmaster=-# Clan rank :

    Male
    Number of posts: 6974
    Age: 26
    Location: Tears N Wounds
    Registration date: 2008-04-05
    Credits: 15456
    Reputation: 105
    Warning level:

    User's User's : options
     .  .: splash@trackbase.net
    Xfire Xfire : vegasross
    Steam Steam : godlikesplashy
    ET Clan ET Clan: Pro* Owners

    ET cmd/cvars listed for CFG - to help with you cfg (english)

    Post by Spl@$h~ on Mon Feb 15, 2010 1:54 am

    Stable Bullets & No Lag

    seta cl_maxpackets "100"

    Sets
    number of packets sent to the server. If your connection is up to it
    you should increase this as much as possible. More packets sent to the
    server per second means more accuracy. "100" is maximum allowed by
    Punkbuster. See what works for you.
    seta cl_packetdup "1"
    If
    enabled, send multiple packets to compensate for packet loss. Unless
    you have a really good connection you'll want to makes sure the server
    knows what you're doing by sending multiple packets. If one gets lost
    along the way because the connection fucks up, the other will still be
    able to tell the server how good you are.

    seta rate "25000"
    Sets
    bandwidth in bytes. Tells RTCW how much bandwidth it may use to
    communicate with the server.Higher is better, but you need broadband in
    order to do that. Most servers have this capped at 25000. This is not
    so true in 1.0-1.1 but unless your running something major like 3mbit
    or above cable.. leave this around 25000

    seta cl_timenudge "-10"
    Lower
    this if you have high ping. Playable range from 0 (LAN) to -50
    (horrible connection). Usually the RTCW client waits for two
    world-updates from the server to extrapolate an accurate depiction of
    the situation in the game.By entering a negative value here you tell
    the client to use the information somewhat earlier.It decreases
    accuracy, but potentially lag as well. Never enter a positive value
    here unless you want to simulate Internet lag.


    //////////////////////////////////////////////////////////////////////////// GRAPHIC

    GraphicsSet cg_, configs graphics seta cg_autoactivate "1" //if enabled, automatically pick up item
    seta cg_autoswitch "0" //if enabled, automatically switch to picked up item
    seta cg_blinktime "0" // ?
    seta cg_bloodTime "0" //sets amount of time bloodmarks stay on map
    seta cg_bobpitch "0" //sets amount player view bobs forwardback while moving
    seta cg_bobroll "0" //sets amount player view rolls side to side while moving
    seta cg_bobup "0" //sets amount player view bobs up or down while moving
    seta cg_brassTime "0" //sets amount of time bulletshells will remain visible
    seta cg_cameraOrbitDelay "50" //sets how quickly the view switches to the next nearest medic
    seta cg_coronafardist "0" //sets the distance at which coronas can still be seen
    seta cg_coronas "0" //if enabled, show coronas of light around light sources
    seta
    cg_crosshairHealth "0" //if enabled, use crosshair
    transparency (or color in osp) to indicate health level. disable to
    make use of crosshairalpha in osp settings possible.
    seta cg_crosshairSize "42" //sets size of crosshair
    seta cg_crosshairX "0" //sets horizontal position of crosshair
    seta cg_crosshairY "0" //sets vertical position of crosshair
    seta
    cg_currentSelectedPlayer "0" //the person that you were last
    speccing or own playername (value numeric - client number)
    seta
    cg_currentSelectedPlayerName "buddynamehere" //this shows the
    friendly player that was last highlighted in your crosshair
    seta cg_cursorHints "1" //if enabled, hints such as the progress bar when arming dynamite will be displayed
    seta cg_cycleAllWeaps "1" // ?
    seta cg_deferPlayers "1" //if enabled, new skins will only be loaded at dead game moments
    seta cg_descriptiveText "1" //if enabled, show in console who you killed
    seta cg_draw2D "0" //if enabled, HUD won't be drawn
    seta cg_draw3dIcons "0" //if enabled, all icons in the HUD will be displayed in 3D
    seta cg_drawAllWeaps "1" // ?
    seta cg_drawAmmoWarning "0" //if enabled, warning will be displayed when ammo is low
    seta cg_drawAttacker "0" //if enabled, show opponent's name when you face him.
    seta cg_drawCompass "1" //if enabled draw compass on screen
    seta cg_drawCrosshair "3" //sets crosshair type, 0 disables
    seta cg_drawCrosshairNames "1" //if enabled, show names of targeted teamies
    seta cg_drawCrosshairPickups "0" // ?
    seta cg_drawFPGun "0" //if enabled, show only half of the gun, no packages
    seta cg_drawFPS "1" //if enabled, draw framerate on screen
    seta cg_drawFrags "0" //this is a relic from quake3
    seta cg_drawGun "0" //if enabled, show weapon
    seta cg_drawIcons "1" //If enabled, draw iconhints (activate, dynamite etc.).
    seta cg_drawNotifyText "1" //if enabled, draw in console by whom you were killed
    seta cg_drawRewards "0" //if enabled, shows reward icons earned in current combat
    seta cg_drawSnapshot "0" //if enabled, draws numer of snaps received
    seta
    cg_drawSpreadScale "0" //if enabled, draw dynamic circle
    around crosshair to show spread. Set to 2 if you'd rather use the
    sniper stability bar
    seta cg_drawStatus "1" //if enabled, draw hp, ammo and stamina
    seta cg_drawTeamOverlay "2" //sets teamoverlay, 0=disabled, 1=short, 2=long
    seta cg_drawTimer "0" //if enabled, draw extra game timer on HUD. totally useless
    seta cg_emptyswitch "0" //if enabled, be able to pick empty guns
    seta cg_errordecay "100" // ?
    seta cg_fov "110" //sets field of vision
    seta cg_footsteps "1" //if enabled you'll hear footsteps
    seta cg_gibs "0" //if enabled, draw gibs
    seta cg_hudAlpha "0.5" //sets transparancy of HUD
    seta cg_hudFiles "ui_mp/hud.txt" //sets location of HUD file
    seta cg_lagometer "1" //if enabled draw lag meter
    seta cg_marktime "0" //sets time bullet explosion marks are shown
    seta cg_noTaunt "1" //if enabled, turn of broadcast of taunts
    seta cg_noVoiceChats "0" //if enabled, do not broadcast voicechats
    seta cg_noVoiceText "0" //if enabled, do not show voicechats
    seta cg_popupLimboMenu "0" //if enabled, limbo pops up automatically when dead
    seta cg_predictItems "1" //if enabled client will predict if you took an item or not
    seta cg_quickMessageAlt "1" //if enabled, voice message menu will be transparent.
    seta cg_railTrailTime "0" //sets time trail of railgun is shown in Q3
    seta cg_reticleBrightness "0.9" //Sets brightness for when looking through scope or binoculars
    seta
    cg_reticleType "1" //Sets the crosshair used when
    viewing through scope or binoculars. Enter a different number for
    different crosshairs
    seta cg_runpitch "0" //sets amount player view bobs up and down while running
    seta cg_runroll "0" //sets amount player view rolls side to side while running
    seta cg_selectedPlayer "1" //chosen player to spectate (value numeric - client number)
    seta cg_selectedPlayerName "0" //if enabled, show the message who you killed
    seta cg_shadows "0" //0 is disabled, 1 is simple, 2 is stencil shadow, 3 is lifelike
    seta cg_showblood "0" //if enabled, show blood on walls etc
    seta cg_simpleItems "0" //2D ammo and health powerups, easier recognition
    seta cg_stereoSeparation "0.4" //use this to configurate VRgoggles image separation
    seta cg_teamChatHeight "3" //sets amount of chatlines drawn
    seta cg_teamChatsOnly "0" //if enabled, show only teamchat
    seta cg_teamChatTime "99999" //sets amount of time chat remains visible
    seta cg_uselessNostalgia "0" //if enabled, use HUD from original Wolfenstein3D
    seta cg_useWeapsForZoom "1" //use weapon scroll as zoom scroll as well
    seta cg_viewsize "100" //sets game view size as percentage of screen.
    seta cg_voiceSpriteTime "6000" //sets time voice marker is shown above player
    seta cg_weaponCycleDelay "0" //sets amount of delay between changing weapons when cycling through all weapons
    seta cg_wolfparticles "0" //if enabled, draw particles
    seta cg_zoomDefaultBinoc "80" //sets default zoom for binoculars
    seta cg_zoomDefaultFG "55" //sets default zoom for FG, a weapon from the single player game. irrelevant
    seta cg_zoomDefaultSniper "50" //sets default zoom for mauser
    seta cg_zoomDefaultSnooper "50" //sets default zoom for snooper, a weapon from the single player game. irrelevant
    seta cg_zoomfov "40" //sets zoom field of vision
    seta cg_zoomStepBinoc "3" //sets amount of zoomsteps possible when using binoculars
    seta
    cg_zoomStepFG "10" //sets amount of zoomsteps
    possible when using FG, a weapon from the single player game. irrelevant
    seta cg_zoomstepsniper "5" //sets amount of zoomsteps possible when using mauser
    seta cg_zoomStepSnooper "5" //sets amount of zoomsteps possible when using snooper, a weapon from the single player game

    /////////////////////////////////////////////////////////////////////////////////////////////adapter

    AdapterSet r_, configs your graphics adapter and effects

    seta r_allowExtensions "1" //if enabled, openGL extensions are allowed
    seta r_allowsoftwaregl "0" //if enabled, use software rendering
    seta
    r_ati_fsaa_samples "0" //tells rtcw how many anti-aliasing
    passes an ATI graphics adapter should make (ATI specific)
    seta r_ati_truform_tess "0" //if enabled, use truform on ATI graphics adapters (ATI specific)
    seta r_ext_ATI_pntriangles "0" // ? (ATI specific)
    seta r_clear "1" //if enabled do not fill cracks in textures. Improves performance
    seta r_colorbits "16" //colordepth of graphics
    seta r_customaspect "0" //if enabled, custom aspect ratio is allowed
    seta r_customheight "480" //sets height resolution
    seta r_customwidth "640" //sets width resolution
    seta r_depthbits "0" //sets color depthbits
    seta r_detailtextures "0" //if enabled, use detailed textures
    seta r_dlightBacks "1" //if enabled, dynamic light will be rendered through walls as well.
    seta r_drawSun "0" //if enabled, sun is drawn. 0 improves performance a little
    seta r_dynamiclight "1" //if enabled dynamic lighting on
    seta r_ext_compiled_vertex_array "1" //if you experience flickering textures in the game set this to 0
    seta r_ext_compressed_textures "1" //if enabled, allow compressed texture support
    seta r_ext_gamma_control "0" //if enabled RTCW will use external gamma settings
    seta r_ext_multitexture "1" //if enabled multitexturing will provide optimal performance
    seta r_ext_texture_env_add "1" //if enabled, use a simpler version of multitexture. (multiplicative blending)
    seta r_ext_texture_filter_anisotropic "0" //if enabled, external anisotropic filtering settings will be used
    seta r_facePlaneCull "1" //if enabled, brush faces not in view will be culled
    seta r_fastsky "0" //if enabled draw simple sky, increases framerate
    seta r_finish "0" //if enabled do not sent out a gl_finish() call at the end of each frame for proper timing.
    seta r_flares "0" //if enabled, draw lensflares
    seta r_fullscreen "1" //if enabled use fullscreen
    seta r_gamma "3" //sets overal brightness
    seta r_glDriver "opengl32" //sets opengl driver
    seta r_glIgnoreWicked3D "0" //if enabled ignore Wicked3D drivers
    seta r_highQualityVideo "1" //if enabled use high quality in-game video
    seta r_ignoreFastPath "0" //if enabled, ignore optimized rendering paths
    seta r_ignoreGLErrors "1" //if enabled ignore openGL errors
    seta r_ignorehwgamma "1" //if enabled ignore gamma settings of graphics adapter
    seta r_inGameVideo "1" //if enabled ingame videos on
    seta r_intensity "2" //sets overall game intensity
    seta r_lodbias "2" //sets level of detail in models
    seta
    r_lodCurveError "100" //sets polygon detail distance. lower
    setting means polygons will be culled at shorter distance
    seta r_lowMemTextureSize "0" // ?
    seta r_mapoverBrightBits "2" //sets factor used to brightens up the map
    seta r_mode "3" //resolution to 640x480
    seta r_nocull "0" //if enabled all object will be rendered, even when out of view.
    seta r_nocurves "0" //if enabled no curves will be drawn. Will show faults in map though.
    seta r_norefresh "0" //if enabled will freeze the screen. Leave disabled
    seta r_overBrightBits "2" //sets overall game brightness
    seta r_picmip "1" //shrinks textures down 2^x
    seta r_picmip2 "1" //shrinks textures down 2^x
    seta
    r_primitives "2" //primitives have an influence on how
    RTCW renders its graphics. "0" is auto select, "1" is single
    gldrawelements, "2" is multiple gldrawelements
    seta r_railCoreWidth "1" //Sets the way the railgun looks in Q3. Dunno what it does in RTCW though.
    seta r_railSegmentLength "32" //Sets the way the railgun looks in Q3. Dunno what it does in RTCW though.
    seta r_railWidth "16" //Sets the way the railgun looks in Q3. Dunno what it does in RTCW though.
    seta r_rmse "0.0" //Drops leafs from trees and gives clearer vision. Texts become blurred though.
    seta r_roundImagesDown "1" //Smoothens and rounds textures if they need to be resized
    seta r_simpleMipMaps "0" //if enabled, use mipmapping
    seta r_smp "0" //enable this if your computer has dual CPU architecture
    seta r_stencilbits "0" //if you want volumetric shadows, set this to 8
    seta r_stereo "0" //enable this if you use VR goggles
    seta r_subdivisions "999" //sets detail of curves, lower is more detailed
    seta r_swapInterval "0" //enable this to use RTCW version of vsync
    seta r_texturebits "16" //sets the bit size of textures. "0" is default, set to 16 for optimization
    seta
    r_textureMode "GL_LINEAR_MIPMAP_NEAREST" //sets texture filtering
    used. options from worst to best: GL_NEAREST_MIPMAP_NEAREST,
    GL_LINEAR_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR,
    GL_LINEAR_MIPMAP_LINEAR
    seta r_uifullscreen "1" //if enabled, no distance fog will be rendered.
    seta r_vertexLight "1" //if enabled vertex lighting on
    seta vid_xpos "3" //sets video horizontal offset value
    seta vid_ypos "22" //sets video vertical offset value

    //////////////////////////////////////////////////////////////////////////////////////////////////////////////client

    Set in_, soundcard and input configs

    seta in_joyBallScale "0.02" //set multiplication scale factor for joyballs
    seta in_joystick "0" //enable this to use joystick input
    seta in_midi "0" //if enabled, midi will be enabled
    seta in_midichannel "1" //sets midichannel
    seta in_mididevice "0" //sets midi device number
    seta in_midiport "1" //sets midi port number
    seta in_mouse "1" //enable this to use mouse input

    Set cm_
    seta cm_playerCurveClip "0" //if enabled, player will collide with curved surfaces

    Set ui_, configs your user interface and server browser.

    seta ui_actualNetGametype "6" // ?
    seta ui_bigFont "0.5" //sets size of big fonts used in menu
    seta ui_browserGameType "0" //tells the in-game browser which games to look for
    seta ui_browserMaster "0" //sets which master server to use (value 0-4)
    seta ui_browserShowEmpty "1" //enables listing of empty servers
    seta ui_browserShowFriendlyFire "0" //enables listing of servers with friendly fire off
    seta ui_browserShowFull "1" //enables listing of full servers
    seta ui_browserShowMaxlives "1" //enables listing of servers with max lives enabled
    seta ui_browserShowPunkBuster "1" //enables listing of servers with PunkBuster enabled
    seta ui_browserShowTourney "1" //enables listing of servers with Tourney mode enabled
    seta ui_browserSortKey "4" // ?
    seta
    ui_ctf_capturelimit "8" //relic from Q3, sets the limit of
    flag captures in ctf games (shows current selection in user interface)
    seta ui_ctf_friendly "0" //relic from Q3, sets friendly fire in ctf games (shows current selection in user interface)
    seta ui_ctf_timelimit "30" //same, but for timelimit
    seta ui_currentMap "0" // ?
    seta ui_currentNetMap "0" //which map is selected to run on own server.
    seta ui_dedicated "0" //shows what kind of server you've got selected
    seta ui_ffa_fraglimit "20" //relic from Q3, shows max frags for ffa games.
    seta ui_ffa_timelimit "0" //Q3 limit, shows timelimit for ffa games.
    seta ui_gametype "6" // ?
    seta ui_glCustom "4" // ?
    seta ui_joinGametype "0" // ?
    seta ui_mapIndex "5" // ?
    seta ui_master "0" // ?
    seta ui_menuFiles "ui_mp/menus.txt" // ?
    seta ui_netGametype "0" // ?
    seta ui_netSource "1" // ?
    seta ui_serverStatusTimeOut "7000" // ?
    seta ui_smallFont "0.25" //size of small fonts used in menu
    seta ui_team_fraglimit "0" // ?
    seta ui_team_friendly "1" // ?
    seta ui_team_timelimit "20" // ?
    seta ui_teamArenaFirstRun "1" // ?
    seta ui_tourney_fraglimit "0" // ?
    seta ui_tourney_timelimit "15" // ?

    Set vm_
    seta
    vm_cgame "0" //If any of these are set to 1 in your
    config, then you are losing performance. Dunno what it does though.
    seta
    vm_game "0" //If any of these are set to 1 in your
    config, then you are losing performance. Dunno what it does though.
    seta
    vm_ui "0" //If any of these are set to 1 in your
    config, then you are losing performance. Dunno what it does though.

    Set cl_, configs your client.
    seta cl_allowDownload "1" //if enabled, allow automatic downloads from the server
    seta cl_anonymous "0" //if enabled, use anonymous login
    seta cl_autoupdate "1" //if enabled, allow autoupdate patches on
    seta cl_freelook "1" //if enabled, use mouselook
    seta cl_language "0" //sets language used for some in-game text
    seta cl_maxpackets "100" //sets number of packets sent to the server
    seta cl_maxPing "800" //sets maximum ping before disconnect
    seta cl_packetdup "1" //if enabled, send multiple packets to compensate for packetloss
    seta cl_pitchspeed "140" //sets pitchspeed (up and down) when using keyboard. 140 is server max
    seta cl_punkbuster "1" //if enabled, use PunkBuster
    seta cl_run "1" //if enabled always run
    seta cl_yawspeed "140" //sets turningspeed when using keyboard. 140 is server max

    Set s_, configs sound
    seta s_defaultsound "0" // ?
    seta s_doppler "1" //if enabled, use doppler effect
    seta s_khz "22" //sets samplerate of sound in kHz
    seta s_mixahead "0.2" //sets amount of time music is buffered before it is played.
    seta s_mixPreStep "0.05" // ?
    seta s_musicvolume "0" //sets volume of music
    seta s_separation "0.5" //sets stereo seperation level
    seta s_volume "1.0" //sets volume of effects
    seta s_wavonly "0" //use .wav output instead of directsound

    Set com_, configs resource usage etc...
    seta com_blood "1" //If enabled, show blood if a character is hit so you know you're bullets hit their target.
    seta com_introplayed "1" //if enabled, intro won't be played (Q3 setting)
    seta
    com_maxfps "76" //sets maximum frames per second. 125
    and 76 are optimum framerates for jumping and speed in Q3Arena engine.
    seta com_recommendedSet "1" // ?

    Set m_, configs player movement
    seta m_filter "1" //if enabled, use mousefiltering to smoothen mouse movements
    seta
    m_forward "0.25" //set mouse forward speed sensitivity
    multiplier. used when directions are controlled by mouse
    seta
    m_pitch "0.016" //sets vertical sensitivity of mouse.
    lower this to keep targeted at same height easier (headdies!)
    seta m_side "0.25" //sets horizontal sensitivity of mouse
    seta
    m_yaw "0.022" //set mouse turning speed sensitivity
    multiplier . used when directions are controlled by mouse

    Set net_, configs netcode
    seta net_noipx "1" //if enabled, disable ipx
    seta net_noudp "0" //if enabled, disable udp
    seta net_socksEnabled "0" //enable this if connecting through a SOCKS server
    seta net_socksPassword "" //if connecting through a SOCKS server insert your password here
    seta net_socksPort "1080" //sets the port to use when connecting through a SOCKS server
    seta net_socksServer "" //when connecting through a SOCKS server insert hostname here
    seta net_socksUsername "" //if connecting through a SOCKS server insert your username here
    seta rate "25000" //sets bandwidth in bytes
    seta snaps "40" //sets how many updates you receive from the server. lower this if your connection sux
    seta
    cl_timenudge "-10" //lower this if you have high ping.
    playable range from 0 (LAN) to -50 (horrible connection)

    Set miscellaneous
    seta color "4" //sets color of railtrail (old Q3 setting)
    seta handicap "100" //sets your handicap (max health). Leave at 100 or bite the dust
    seta head "default" //sets model of head (old Q3 setting)
    seta logfile "1" //if enabled, keep local logfile. used by stats analyzers

    seta model "multi" //sets player model (old Q3 setting
    seta joy_threshold "0.15" //sets joystick motion threshold, or the size of the "dead zone"
    seta con_debug "0" // ?


    /////////////////////////////////////////////////////////MEMORY

    [b]M
    emorydifferent memory allocation sets, for different PC setups.

    128MB Total
    seta com_hunkMegs "72" //sets amount of memory reserved for RTCW. RTCW should use no more the 3/4 of total RAM
    seta com_soundMegs "24" //sets amount of memory reserved for sound.
    seta com_zoneMegs "16" //sets amount of memory reserved for map and texture loading.

    256MB Total
    seta com_hunkMegs "124" //sets amount of memory reserved for RTCW. RTCW should use no more the 3/4 of total RAM
    seta com_soundMegs "32" //sets amount of memory reserved for sound.
    seta com_zoneMegs "32" //sets amount of memory reserved for map and texture loading.

    512MB Total
    seta com_hunkMegs "256" //sets amount of memory reserved for RTCW. RTCW should use no more the 3/4 of total RAM
    seta com_soundMegs "32" //sets amount of memory reserved for sound.
    seta com_zoneMegs "32" //sets amount of memory reserved for map and texture loading.


    Last edited by Spl@$h~ on Fri May 28, 2010 1:03 pm; edited 2 times in total




    aka .GoD|Calyp$o~ & +Lkd+SeNSi*SkuNk



    Spl@$h~
    -=Webmaster=-

    # Clan rank :

    -=Webmaster=-# Clan rank :

    Male
    Number of posts: 6974
    Age: 26
    Location: Tears N Wounds
    Registration date: 2008-04-05
    Credits: 15456
    Reputation: 105
    Warning level:

    User's User's : options
     .  .: splash@trackbase.net
    Xfire Xfire : vegasross
    Steam Steam : godlikesplashy
    ET Clan ET Clan: Pro* Owners

    Re: ET cmd/cvars listed for CFG - to help with you cfg (english)

    Post by Spl@$h~ on Mon Feb 15, 2010 2:02 am

    [b]Personalmenu and scores

    bind TAB "+scores" //shows scores
    bind ~ "toggleconsole" //bring console down
    bind ESCAPE "togglemenu" //brings game menu down
    bind l "OpenLimboMenu" //go to Limbomenu where you can choose team, class, weapon en spawnpoint.
    bind PAUSE "pause" //pause the game

    weapon pick
    bind 1 "weaponbank 1;cg_drawGun 0" //knife, drawgun is 0 to remove it from screen.
    bind 2 "weaponbank 2;cg_drawGun 0" //pistol, drawgun is 0 to remove it from screen.
    bind MWHEELUP "weaponbank 2;cg_drawGun 0" //pistol, bound to wheelup for quick access after ammo for rifle runs out.
    bind 3 "weaponbank 3;cg_drawGun 0" //chosen weapon, drawgun is 0 to remove it from screen.
    bind
    MWHEELDOWN "weaponbank 3;cg_drawGun 0" //chosen weapon, bound to
    wheeldown for quick access after winning a duel with a pistol.
    bind 4 "weaponbank 4;cg_drawGun 0" //grenade, drawgun is 0 to remove it from screen.
    bind 5 "weaponbank 5;cg_drawGun 1" //class specific. seringe, airstrike or handtool. This weapon is drawn to aid medics.
    bind 6 "weaponbank 6;cg_drawGun 0" //class specific, health, ammo or dynamite, drawgun is 0 to remove it from screen.

    actions
    bind \ "kill" //commit suicide
    bind b "+zoom" //use goggles if Lieutenant
    bind CTRL "+activate" //open doors, use MG42 etc...
    bind = "ready" //ready up in osp[/size]

    vote
    bind j "vote yes" //vote yes if a poll has been started
    bind k "vote no" //vote no if a poll has been started

    evidence
    bind [ "screenshotjpeg" //take a screenshot in jpeg format

    scripts
    biind o "vstr demotoggle" //use this together with demo.cfg 1st starts demo, 2nd stops, 3rd starts new... etc
    bind p "vstr shotsc" //use this together with screenshot.cfg. Takes clean screenshot
    bind w "vstr fov_toggle" //use this together with fovtoggle.cfg. Toggles between zoomed and zoomed-in view
    bind kp_plus "vstr snd_up" //use this together with volume.cfg. Increases volume
    bind kp_minus "vstr snd_dwn" //use this together with volume.cfg. Decreases volume

    messages
    bind t "messagemode" //chat
    bind y "messagemode2" //chat with team
    bind v "mp_QuickMessage" //enter voice chat menu

    movement
    bind a "+leanleft" //lean to the left to see around corners without being spotted
    bind g "+leanright" //lean to the right to see around corners without being spotted
    bind c "+movedown" //crouch
    bind d "+back" //walk backwards
    bind e "+forward" //walk forwards
    bind f "+moveright" //strafe to the right
    bind s "+moveleft" //strafe to the left
    bind z "+speed" //slow down so enemies won't hear you
    bind MOUSE2 "+moveup" //jump, uses stamina bar
    bind SPACE "+sprint" //sprint, uses stamina bar

    weapon usage
    ]bind h "+dropweapon" //drop your weapon
    bind q "weapalt" //zoom in when using a mauser
    bind r "+reload" //reload weapon, fills up bullet chamber
    bind MOUSE1 "+attack" //shoot, fire, throw or stab


    spawning, no use for Limbo!

    spawn as a medic with a MP_40

    bind F1 "mp_playertype 1;mp_weapon 3;echo You will respawn as a ^2Medic with a ^3MP_40;say_team ^1***GOING ^7Medic***"

    spawn as an engineer with a MP_40
    bind F2 "mp_playertype 2;mp_weapon 3;echo You will respawn as a ^2Engineer with a ^3MP_40;say_team ^1***GOING ^7Engineer***"

    spawn as a lieutenant with a MP_40
    bind
    F3 "mp_playertype 3;mp_weapon 3;echo You will respawn as a ^2Lieutenant
    with a ^3MP_40;say_team ^1***GOING ^7Lieutenant***""

    spawn as a soldier with a Venom
    bind F4 "mp_playertype 0;mp_weapon 9;echo You will respawn as a ^2Soldier with a ^3Venom Gun;say_team ^1***GOING ^7Venom***"

    spawn as a soldier with a Panzerfaust
    bind F5 "mp_playertype 0;mp_weapon 8;echo You will respawn as a ^2Soldier with a ^3Panzerfaust;say_team ^1***GOING ^7Panzer***"

    spawn as a soldier with a Mauser (sniper)
    bind F6 "mp_playertype 0;mp_weapon 6;echo You will respawn as a ^2Soldier with a ^3Mauser;say_team ^1***GOING ^7Sniper***"

    spawn as a soldier with a Flamethrower
    bind
    F7 "mp_playertype 0;mp_weapon 10;echo You will respawn as a ^2Soldier
    with a ^3Flamethrower;say_team ^1***GOING ^7Flamer***"


    personal game settings
    seta sv_hostname "servernamehere" //The name of your server, if you host one.
    seta
    r_lastValidRenderer "yourgraphicsadapterhere" //graphics adapter
    and CPU functions. copy from existing wolfconfig_mp.cfg
    seta name "yournamehere" //sets nick name
    seta sensitivity "1.6" //mousesensitivity, lower for better accuracy
    seta cl_mouseAccel "0" //if enabled use mouseacceleration
    seta sex "male" //sets sex
    [/b]




    aka .GoD|Calyp$o~ & +Lkd+SeNSi*SkuNk



      Current date/time is Tue May 22, 2012 2:08 am