Stable Bullets & No Lag
seta cl_maxpackets "100"
Sets
number of packets sent to the server. If your connection is up to it
you should increase this as much as possible. More packets sent to the
server per second means more accuracy. "100" is maximum allowed by
Punkbuster. See what works for you.
seta cl_packetdup "1"
If
enabled, send multiple packets to compensate for packet loss. Unless
you have a really good connection you'll want to makes sure the server
knows what you're doing by sending multiple packets. If one gets lost
along the way because the connection fucks up, the other will still be
able to tell the server how good you are.
seta rate "25000"
Sets
bandwidth in bytes. Tells RTCW how much bandwidth it may use to
communicate with the server.Higher is better, but you need broadband in
order to do that. Most servers have this capped at 25000. This is not
so true in 1.0-1.1 but unless your running something major like 3mbit
or above cable.. leave this around 25000
seta cl_timenudge "-10"
Lower
this if you have high ping. Playable range from 0 (LAN) to -50
(horrible connection). Usually the RTCW client waits for two
world-updates from the server to extrapolate an accurate depiction of
the situation in the game.By entering a negative value here you tell
the client to use the information somewhat earlier.It decreases
accuracy, but potentially lag as well. Never enter a positive value
here unless you want to simulate Internet lag.
//////////////////////////////////////////////////////////////////////////// GRAPHIC
GraphicsSet cg_, configs graphics seta cg_autoactivate "1" //if enabled, automatically pick up item
seta cg_autoswitch "0" //if enabled, automatically switch to picked up item
seta cg_blinktime "0" // ?
seta cg_bloodTime "0" //sets amount of time bloodmarks stay on map
seta cg_bobpitch "0" //sets amount player view bobs forwardback while moving
seta cg_bobroll "0" //sets amount player view rolls side to side while moving
seta cg_bobup "0" //sets amount player view bobs up or down while moving
seta cg_brassTime "0" //sets amount of time bulletshells will remain visible
seta cg_cameraOrbitDelay "50" //sets how quickly the view switches to the next nearest medic
seta cg_coronafardist "0" //sets the distance at which coronas can still be seen
seta cg_coronas "0" //if enabled, show coronas of light around light sources
seta
cg_crosshairHealth "0" //if enabled, use crosshair
transparency (or color in osp) to indicate health level. disable to
make use of crosshairalpha in osp settings possible.
seta cg_crosshairSize "42" //sets size of crosshair
seta cg_crosshairX "0" //sets horizontal position of crosshair
seta cg_crosshairY "0" //sets vertical position of crosshair
seta
cg_currentSelectedPlayer "0" //the person that you were last
speccing or own playername (value numeric - client number)
seta
cg_currentSelectedPlayerName "buddynamehere" //this shows the
friendly player that was last highlighted in your crosshair
seta cg_cursorHints "1" //if enabled, hints such as the progress bar when arming dynamite will be displayed
seta cg_cycleAllWeaps "1" // ?
seta cg_deferPlayers "1" //if enabled, new skins will only be loaded at dead game moments
seta cg_descriptiveText "1" //if enabled, show in console who you killed
seta cg_draw2D "0" //if enabled, HUD won't be drawn
seta cg_draw3dIcons "0" //if enabled, all icons in the HUD will be displayed in 3D
seta cg_drawAllWeaps "1" // ?
seta cg_drawAmmoWarning "0" //if enabled, warning will be displayed when ammo is low
seta cg_drawAttacker "0" //if enabled, show opponent's name when you face him.
seta cg_drawCompass "1" //if enabled draw compass on screen
seta cg_drawCrosshair "3" //sets crosshair type, 0 disables
seta cg_drawCrosshairNames "1" //if enabled, show names of targeted teamies
seta cg_drawCrosshairPickups "0" // ?
seta cg_drawFPGun "0" //if enabled, show only half of the gun, no packages
seta cg_drawFPS "1" //if enabled, draw framerate on screen
seta cg_drawFrags "0" //this is a relic from quake3
seta cg_drawGun "0" //if enabled, show weapon
seta cg_drawIcons "1" //If enabled, draw iconhints (activate, dynamite etc.).
seta cg_drawNotifyText "1" //if enabled, draw in console by whom you were killed
seta cg_drawRewards "0" //if enabled, shows reward icons earned in current combat
seta cg_drawSnapshot "0" //if enabled, draws numer of snaps received
seta
cg_drawSpreadScale "0" //if enabled, draw dynamic circle
around crosshair to show spread. Set to 2 if you'd rather use the
sniper stability bar
seta cg_drawStatus "1" //if enabled, draw hp, ammo and stamina
seta cg_drawTeamOverlay "2" //sets teamoverlay, 0=disabled, 1=short, 2=long
seta cg_drawTimer "0" //if enabled, draw extra game timer on HUD. totally useless
seta cg_emptyswitch "0" //if enabled, be able to pick empty guns
seta cg_errordecay "100" // ?
seta cg_fov "110" //sets field of vision
seta cg_footsteps "1" //if enabled you'll hear footsteps
seta cg_gibs "0" //if enabled, draw gibs
seta cg_hudAlpha "0.5" //sets transparancy of HUD
seta cg_hudFiles "ui_mp/hud.txt" //sets location of HUD file
seta cg_lagometer "1" //if enabled draw lag meter
seta cg_marktime "0" //sets time bullet explosion marks are shown
seta cg_noTaunt "1" //if enabled, turn of broadcast of taunts
seta cg_noVoiceChats "0" //if enabled, do not broadcast voicechats
seta cg_noVoiceText "0" //if enabled, do not show voicechats
seta cg_popupLimboMenu "0" //if enabled, limbo pops up automatically when dead
seta cg_predictItems "1" //if enabled client will predict if you took an item or not
seta cg_quickMessageAlt "1" //if enabled, voice message menu will be transparent.
seta cg_railTrailTime "0" //sets time trail of railgun is shown in Q3
seta cg_reticleBrightness "0.9" //Sets brightness for when looking through scope or binoculars
seta
cg_reticleType "1" //Sets the crosshair used when
viewing through scope or binoculars. Enter a different number for
different crosshairs
seta cg_runpitch "0" //sets amount player view bobs up and down while running
seta cg_runroll "0" //sets amount player view rolls side to side while running
seta cg_selectedPlayer "1" //chosen player to spectate (value numeric - client number)
seta cg_selectedPlayerName "0" //if enabled, show the message who you killed
seta cg_shadows "0" //0 is disabled, 1 is simple, 2 is stencil shadow, 3 is lifelike
seta cg_showblood "0" //if enabled, show blood on walls etc
seta cg_simpleItems "0" //2D ammo and health powerups, easier recognition
seta cg_stereoSeparation "0.4" //use this to configurate VRgoggles image separation
seta cg_teamChatHeight "3" //sets amount of chatlines drawn
seta cg_teamChatsOnly "0" //if enabled, show only teamchat
seta cg_teamChatTime "99999" //sets amount of time chat remains visible
seta cg_uselessNostalgia "0" //if enabled, use HUD from original Wolfenstein3D
seta cg_useWeapsForZoom "1" //use weapon scroll as zoom scroll as well
seta cg_viewsize "100" //sets game view size as percentage of screen.
seta cg_voiceSpriteTime "6000" //sets time voice marker is shown above player
seta cg_weaponCycleDelay "0" //sets amount of delay between changing weapons when cycling through all weapons
seta cg_wolfparticles "0" //if enabled, draw particles
seta cg_zoomDefaultBinoc "80" //sets default zoom for binoculars
seta cg_zoomDefaultFG "55" //sets default zoom for FG, a weapon from the single player game. irrelevant
seta cg_zoomDefaultSniper "50" //sets default zoom for mauser
seta cg_zoomDefaultSnooper "50" //sets default zoom for snooper, a weapon from the single player game. irrelevant
seta cg_zoomfov "40" //sets zoom field of vision
seta cg_zoomStepBinoc "3" //sets amount of zoomsteps possible when using binoculars
seta
cg_zoomStepFG "10" //sets amount of zoomsteps
possible when using FG, a weapon from the single player game. irrelevant
seta cg_zoomstepsniper "5" //sets amount of zoomsteps possible when using mauser
seta cg_zoomStepSnooper "5" //sets amount of zoomsteps possible when using snooper, a weapon from the single player game
/////////////////////////////////////////////////////////////////////////////////////////////adapter
AdapterSet r_, configs your graphics adapter and effects
seta r_allowExtensions "1" //if enabled, openGL extensions are allowed
seta r_allowsoftwaregl "0" //if enabled, use software rendering
seta
r_ati_fsaa_samples "0" //tells rtcw how many anti-aliasing
passes an ATI graphics adapter should make (ATI specific)
seta r_ati_truform_tess "0" //if enabled, use truform on ATI graphics adapters (ATI specific)
seta r_ext_ATI_pntriangles "0" // ? (ATI specific)
seta r_clear "1" //if enabled do not fill cracks in textures. Improves performance
seta r_colorbits "16" //colordepth of graphics
seta r_customaspect "0" //if enabled, custom aspect ratio is allowed
seta r_customheight "480" //sets height resolution
seta r_customwidth "640" //sets width resolution
seta r_depthbits "0" //sets color depthbits
seta r_detailtextures "0" //if enabled, use detailed textures
seta r_dlightBacks "1" //if enabled, dynamic light will be rendered through walls as well.
seta r_drawSun "0" //if enabled, sun is drawn. 0 improves performance a little
seta r_dynamiclight "1" //if enabled dynamic lighting on
seta r_ext_compiled_vertex_array "1" //if you experience flickering textures in the game set this to 0
seta r_ext_compressed_textures "1" //if enabled, allow compressed texture support
seta r_ext_gamma_control "0" //if enabled RTCW will use external gamma settings
seta r_ext_multitexture "1" //if enabled multitexturing will provide optimal performance
seta r_ext_texture_env_add "1" //if enabled, use a simpler version of multitexture. (multiplicative blending)
seta r_ext_texture_filter_anisotropic "0" //if enabled, external anisotropic filtering settings will be used
seta r_facePlaneCull "1" //if enabled, brush faces not in view will be culled
seta r_fastsky "0" //if enabled draw simple sky, increases framerate
seta r_finish "0" //if enabled do not sent out a gl_finish() call at the end of each frame for proper timing.
seta r_flares "0" //if enabled, draw lensflares
seta r_fullscreen "1" //if enabled use fullscreen
seta r_gamma "3" //sets overal brightness
seta r_glDriver "opengl32" //sets opengl driver
seta r_glIgnoreWicked3D "0" //if enabled ignore Wicked3D drivers
seta r_highQualityVideo "1" //if enabled use high quality in-game video
seta r_ignoreFastPath "0" //if enabled, ignore optimized rendering paths
seta r_ignoreGLErrors "1" //if enabled ignore openGL errors
seta r_ignorehwgamma "1" //if enabled ignore gamma settings of graphics adapter
seta r_inGameVideo "1" //if enabled ingame videos on
seta r_intensity "2" //sets overall game intensity
seta r_lodbias "2" //sets level of detail in models
seta
r_lodCurveError "100" //sets polygon detail distance. lower
setting means polygons will be culled at shorter distance
seta r_lowMemTextureSize "0" // ?
seta r_mapoverBrightBits "2" //sets factor used to brightens up the map
seta r_mode "3" //resolution to 640x480
seta r_nocull "0" //if enabled all object will be rendered, even when out of view.
seta r_nocurves "0" //if enabled no curves will be drawn. Will show faults in map though.
seta r_norefresh "0" //if enabled will freeze the screen. Leave disabled
seta r_overBrightBits "2" //sets overall game brightness
seta r_picmip "1" //shrinks textures down 2^x
seta r_picmip2 "1" //shrinks textures down 2^x
seta
r_primitives "2" //primitives have an influence on how
RTCW renders its graphics. "0" is auto select, "1" is single
gldrawelements, "2" is multiple gldrawelements
seta r_railCoreWidth "1" //Sets the way the railgun looks in Q3. Dunno what it does in RTCW though.
seta r_railSegmentLength "32" //Sets the way the railgun looks in Q3. Dunno what it does in RTCW though.
seta r_railWidth "16" //Sets the way the railgun looks in Q3. Dunno what it does in RTCW though.
seta r_rmse "0.0" //Drops leafs from trees and gives clearer vision. Texts become blurred though.
seta r_roundImagesDown "1" //Smoothens and rounds textures if they need to be resized
seta r_simpleMipMaps "0" //if enabled, use mipmapping
seta r_smp "0" //enable this if your computer has dual CPU architecture
seta r_stencilbits "0" //if you want volumetric shadows, set this to 8
seta r_stereo "0" //enable this if you use VR goggles
seta r_subdivisions "999" //sets detail of curves, lower is more detailed
seta r_swapInterval "0" //enable this to use RTCW version of vsync
seta r_texturebits "16" //sets the bit size of textures. "0" is default, set to 16 for optimization
seta
r_textureMode "GL_LINEAR_MIPMAP_NEAREST" //sets texture filtering
used. options from worst to best: GL_NEAREST_MIPMAP_NEAREST,
GL_LINEAR_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR,
GL_LINEAR_MIPMAP_LINEAR
seta r_uifullscreen "1" //if enabled, no distance fog will be rendered.
seta r_vertexLight "1" //if enabled vertex lighting on
seta vid_xpos "3" //sets video horizontal offset value
seta vid_ypos "22" //sets video vertical offset value
//////////////////////////////////////////////////////////////////////////////////////////////////////////////client
Set in_, soundcard and input configs
seta in_joyBallScale "0.02" //set multiplication scale factor for joyballs
seta in_joystick "0" //enable this to use joystick input
seta in_midi "0" //if enabled, midi will be enabled
seta in_midichannel "1" //sets midichannel
seta in_mididevice "0" //sets midi device number
seta in_midiport "1" //sets midi port number
seta in_mouse "1" //enable this to use mouse input
Set cm_
seta cm_playerCurveClip "0" //if enabled, player will collide with curved surfaces
Set ui_, configs your user interface and server browser.
seta ui_actualNetGametype "6" // ?
seta ui_bigFont "0.5" //sets size of big fonts used in menu
seta ui_browserGameType "0" //tells the in-game browser which games to look for
seta ui_browserMaster "0" //sets which master server to use (value 0-4)
seta ui_browserShowEmpty "1" //enables listing of empty servers
seta ui_browserShowFriendlyFire "0" //enables listing of servers with friendly fire off
seta ui_browserShowFull "1" //enables listing of full servers
seta ui_browserShowMaxlives "1" //enables listing of servers with max lives enabled
seta ui_browserShowPunkBuster "1" //enables listing of servers with PunkBuster enabled
seta ui_browserShowTourney "1" //enables listing of servers with Tourney mode enabled
seta ui_browserSortKey "4" // ?
seta
ui_ctf_capturelimit "8" //relic from Q3, sets the limit of
flag captures in ctf games (shows current selection in user interface)
seta ui_ctf_friendly "0" //relic from Q3, sets friendly fire in ctf games (shows current selection in user interface)
seta ui_ctf_timelimit "30" //same, but for timelimit
seta ui_currentMap "0" // ?
seta ui_currentNetMap "0" //which map is selected to run on own server.
seta ui_dedicated "0" //shows what kind of server you've got selected
seta ui_ffa_fraglimit "20" //relic from Q3, shows max frags for ffa games.
seta ui_ffa_timelimit "0" //Q3 limit, shows timelimit for ffa games.
seta ui_gametype "6" // ?
seta ui_glCustom "4" // ?
seta ui_joinGametype "0" // ?
seta ui_mapIndex "5" // ?
seta ui_master "0" // ?
seta ui_menuFiles "ui_mp/menus.txt" // ?
seta ui_netGametype "0" // ?
seta ui_netSource "1" // ?
seta ui_serverStatusTimeOut "7000" // ?
seta ui_smallFont "0.25" //size of small fonts used in menu
seta ui_team_fraglimit "0" // ?
seta ui_team_friendly "1" // ?
seta ui_team_timelimit "20" // ?
seta ui_teamArenaFirstRun "1" // ?
seta ui_tourney_fraglimit "0" // ?
seta ui_tourney_timelimit "15" // ?
Set vm_
seta
vm_cgame "0" //If any of these are set to 1 in your
config, then you are losing performance. Dunno what it does though.
seta
vm_game "0" //If any of these are set to 1 in your
config, then you are losing performance. Dunno what it does though.
seta
vm_ui "0" //If any of these are set to 1 in your
config, then you are losing performance. Dunno what it does though.
Set cl_, configs your client.
seta cl_allowDownload "1" //if enabled, allow automatic downloads from the server
seta cl_anonymous "0" //if enabled, use anonymous login
seta cl_autoupdate "1" //if enabled, allow autoupdate patches on
seta cl_freelook "1" //if enabled, use mouselook
seta cl_language "0" //sets language used for some in-game text
seta cl_maxpackets "100" //sets number of packets sent to the server
seta cl_maxPing "800" //sets maximum ping before disconnect
seta cl_packetdup "1" //if enabled, send multiple packets to compensate for packetloss
seta cl_pitchspeed "140" //sets pitchspeed (up and down) when using keyboard. 140 is server max
seta cl_punkbuster "1" //if enabled, use PunkBuster
seta cl_run "1" //if enabled always run
seta cl_yawspeed "140" //sets turningspeed when using keyboard. 140 is server max
Set s_, configs sound
seta s_defaultsound "0" // ?
seta s_doppler "1" //if enabled, use doppler effect
seta s_khz "22" //sets samplerate of sound in kHz
seta s_mixahead "0.2" //sets amount of time music is buffered before it is played.
seta s_mixPreStep "0.05" // ?
seta s_musicvolume "0" //sets volume of music
seta s_separation "0.5" //sets stereo seperation level
seta s_volume "1.0" //sets volume of effects
seta s_wavonly "0" //use .wav output instead of directsound
Set com_, configs resource usage etc...
seta com_blood "1" //If enabled, show blood if a character is hit so you know you're bullets hit their target.
seta com_introplayed "1" //if enabled, intro won't be played (Q3 setting)
seta
com_maxfps "76" //sets maximum frames per second. 125
and 76 are optimum framerates for jumping and speed in Q3Arena engine.
seta com_recommendedSet "1" // ?
Set m_, configs player movement
seta m_filter "1" //if enabled, use mousefiltering to smoothen mouse movements
seta
m_forward "0.25" //set mouse forward speed sensitivity
multiplier. used when directions are controlled by mouse
seta
m_pitch "0.016" //sets vertical sensitivity of mouse.
lower this to keep targeted at same height easier (headdies!)
seta m_side "0.25" //sets horizontal sensitivity of mouse
seta
m_yaw "0.022" //set mouse turning speed sensitivity
multiplier . used when directions are controlled by mouse
Set net_, configs netcode
seta net_noipx "1" //if enabled, disable ipx
seta net_noudp "0" //if enabled, disable udp
seta net_socksEnabled "0" //enable this if connecting through a SOCKS server
seta net_socksPassword "" //if connecting through a SOCKS server insert your password here
seta net_socksPort "1080" //sets the port to use when connecting through a SOCKS server
seta net_socksServer "" //when connecting through a SOCKS server insert hostname here
seta net_socksUsername "" //if connecting through a SOCKS server insert your username here
seta rate "25000" //sets bandwidth in bytes
seta snaps "40" //sets how many updates you receive from the server. lower this if your connection sux
seta
cl_timenudge "-10" //lower this if you have high ping.
playable range from 0 (LAN) to -50 (horrible connection)
Set miscellaneous
seta color "4" //sets color of railtrail (old Q3 setting)
seta handicap "100" //sets your handicap (max health). Leave at 100 or bite the dust
seta head "default" //sets model of head (old Q3 setting)
seta logfile "1" //if enabled, keep local logfile. used by stats analyzers
seta model "multi" //sets player model (old Q3 setting
seta joy_threshold "0.15" //sets joystick motion threshold, or the size of the "dead zone"
seta con_debug "0" // ?
/////////////////////////////////////////////////////////MEMORY
[b]Memorydifferent memory allocation sets, for different PC setups.
128MB Total
seta com_hunkMegs "72" //sets amount of memory reserved for RTCW. RTCW should use no more the 3/4 of total RAM
seta com_soundMegs "24" //sets amount of memory reserved for sound.
seta com_zoneMegs "16" //sets amount of memory reserved for map and texture loading.
256MB Total
seta com_hunkMegs "124" //sets amount of memory reserved for RTCW. RTCW should use no more the 3/4 of total RAM
seta com_soundMegs "32" //sets amount of memory reserved for sound.
seta com_zoneMegs "32" //sets amount of memory reserved for map and texture loading.
512MB Total
seta com_hunkMegs "256" //sets amount of memory reserved for RTCW. RTCW should use no more the 3/4 of total RAM
seta com_soundMegs "32" //sets amount of memory reserved for sound.
seta com_zoneMegs "32" //sets amount of memory reserved for map and texture loading.
seta cl_maxpackets "100"
Sets
number of packets sent to the server. If your connection is up to it
you should increase this as much as possible. More packets sent to the
server per second means more accuracy. "100" is maximum allowed by
Punkbuster. See what works for you.
seta cl_packetdup "1"
If
enabled, send multiple packets to compensate for packet loss. Unless
you have a really good connection you'll want to makes sure the server
knows what you're doing by sending multiple packets. If one gets lost
along the way because the connection fucks up, the other will still be
able to tell the server how good you are.
seta rate "25000"
Sets
bandwidth in bytes. Tells RTCW how much bandwidth it may use to
communicate with the server.Higher is better, but you need broadband in
order to do that. Most servers have this capped at 25000. This is not
so true in 1.0-1.1 but unless your running something major like 3mbit
or above cable.. leave this around 25000
seta cl_timenudge "-10"
Lower
this if you have high ping. Playable range from 0 (LAN) to -50
(horrible connection). Usually the RTCW client waits for two
world-updates from the server to extrapolate an accurate depiction of
the situation in the game.By entering a negative value here you tell
the client to use the information somewhat earlier.It decreases
accuracy, but potentially lag as well. Never enter a positive value
here unless you want to simulate Internet lag.
//////////////////////////////////////////////////////////////////////////// GRAPHIC
GraphicsSet cg_, configs graphics seta cg_autoactivate "1" //if enabled, automatically pick up item
seta cg_autoswitch "0" //if enabled, automatically switch to picked up item
seta cg_blinktime "0" // ?
seta cg_bloodTime "0" //sets amount of time bloodmarks stay on map
seta cg_bobpitch "0" //sets amount player view bobs forwardback while moving
seta cg_bobroll "0" //sets amount player view rolls side to side while moving
seta cg_bobup "0" //sets amount player view bobs up or down while moving
seta cg_brassTime "0" //sets amount of time bulletshells will remain visible
seta cg_cameraOrbitDelay "50" //sets how quickly the view switches to the next nearest medic
seta cg_coronafardist "0" //sets the distance at which coronas can still be seen
seta cg_coronas "0" //if enabled, show coronas of light around light sources
seta
cg_crosshairHealth "0" //if enabled, use crosshair
transparency (or color in osp) to indicate health level. disable to
make use of crosshairalpha in osp settings possible.
seta cg_crosshairSize "42" //sets size of crosshair
seta cg_crosshairX "0" //sets horizontal position of crosshair
seta cg_crosshairY "0" //sets vertical position of crosshair
seta
cg_currentSelectedPlayer "0" //the person that you were last
speccing or own playername (value numeric - client number)
seta
cg_currentSelectedPlayerName "buddynamehere" //this shows the
friendly player that was last highlighted in your crosshair
seta cg_cursorHints "1" //if enabled, hints such as the progress bar when arming dynamite will be displayed
seta cg_cycleAllWeaps "1" // ?
seta cg_deferPlayers "1" //if enabled, new skins will only be loaded at dead game moments
seta cg_descriptiveText "1" //if enabled, show in console who you killed
seta cg_draw2D "0" //if enabled, HUD won't be drawn
seta cg_draw3dIcons "0" //if enabled, all icons in the HUD will be displayed in 3D
seta cg_drawAllWeaps "1" // ?
seta cg_drawAmmoWarning "0" //if enabled, warning will be displayed when ammo is low
seta cg_drawAttacker "0" //if enabled, show opponent's name when you face him.
seta cg_drawCompass "1" //if enabled draw compass on screen
seta cg_drawCrosshair "3" //sets crosshair type, 0 disables
seta cg_drawCrosshairNames "1" //if enabled, show names of targeted teamies
seta cg_drawCrosshairPickups "0" // ?
seta cg_drawFPGun "0" //if enabled, show only half of the gun, no packages
seta cg_drawFPS "1" //if enabled, draw framerate on screen
seta cg_drawFrags "0" //this is a relic from quake3
seta cg_drawGun "0" //if enabled, show weapon
seta cg_drawIcons "1" //If enabled, draw iconhints (activate, dynamite etc.).
seta cg_drawNotifyText "1" //if enabled, draw in console by whom you were killed
seta cg_drawRewards "0" //if enabled, shows reward icons earned in current combat
seta cg_drawSnapshot "0" //if enabled, draws numer of snaps received
seta
cg_drawSpreadScale "0" //if enabled, draw dynamic circle
around crosshair to show spread. Set to 2 if you'd rather use the
sniper stability bar
seta cg_drawStatus "1" //if enabled, draw hp, ammo and stamina
seta cg_drawTeamOverlay "2" //sets teamoverlay, 0=disabled, 1=short, 2=long
seta cg_drawTimer "0" //if enabled, draw extra game timer on HUD. totally useless
seta cg_emptyswitch "0" //if enabled, be able to pick empty guns
seta cg_errordecay "100" // ?
seta cg_fov "110" //sets field of vision
seta cg_footsteps "1" //if enabled you'll hear footsteps
seta cg_gibs "0" //if enabled, draw gibs
seta cg_hudAlpha "0.5" //sets transparancy of HUD
seta cg_hudFiles "ui_mp/hud.txt" //sets location of HUD file
seta cg_lagometer "1" //if enabled draw lag meter
seta cg_marktime "0" //sets time bullet explosion marks are shown
seta cg_noTaunt "1" //if enabled, turn of broadcast of taunts
seta cg_noVoiceChats "0" //if enabled, do not broadcast voicechats
seta cg_noVoiceText "0" //if enabled, do not show voicechats
seta cg_popupLimboMenu "0" //if enabled, limbo pops up automatically when dead
seta cg_predictItems "1" //if enabled client will predict if you took an item or not
seta cg_quickMessageAlt "1" //if enabled, voice message menu will be transparent.
seta cg_railTrailTime "0" //sets time trail of railgun is shown in Q3
seta cg_reticleBrightness "0.9" //Sets brightness for when looking through scope or binoculars
seta
cg_reticleType "1" //Sets the crosshair used when
viewing through scope or binoculars. Enter a different number for
different crosshairs
seta cg_runpitch "0" //sets amount player view bobs up and down while running
seta cg_runroll "0" //sets amount player view rolls side to side while running
seta cg_selectedPlayer "1" //chosen player to spectate (value numeric - client number)
seta cg_selectedPlayerName "0" //if enabled, show the message who you killed
seta cg_shadows "0" //0 is disabled, 1 is simple, 2 is stencil shadow, 3 is lifelike
seta cg_showblood "0" //if enabled, show blood on walls etc
seta cg_simpleItems "0" //2D ammo and health powerups, easier recognition
seta cg_stereoSeparation "0.4" //use this to configurate VRgoggles image separation
seta cg_teamChatHeight "3" //sets amount of chatlines drawn
seta cg_teamChatsOnly "0" //if enabled, show only teamchat
seta cg_teamChatTime "99999" //sets amount of time chat remains visible
seta cg_uselessNostalgia "0" //if enabled, use HUD from original Wolfenstein3D
seta cg_useWeapsForZoom "1" //use weapon scroll as zoom scroll as well
seta cg_viewsize "100" //sets game view size as percentage of screen.
seta cg_voiceSpriteTime "6000" //sets time voice marker is shown above player
seta cg_weaponCycleDelay "0" //sets amount of delay between changing weapons when cycling through all weapons
seta cg_wolfparticles "0" //if enabled, draw particles
seta cg_zoomDefaultBinoc "80" //sets default zoom for binoculars
seta cg_zoomDefaultFG "55" //sets default zoom for FG, a weapon from the single player game. irrelevant
seta cg_zoomDefaultSniper "50" //sets default zoom for mauser
seta cg_zoomDefaultSnooper "50" //sets default zoom for snooper, a weapon from the single player game. irrelevant
seta cg_zoomfov "40" //sets zoom field of vision
seta cg_zoomStepBinoc "3" //sets amount of zoomsteps possible when using binoculars
seta
cg_zoomStepFG "10" //sets amount of zoomsteps
possible when using FG, a weapon from the single player game. irrelevant
seta cg_zoomstepsniper "5" //sets amount of zoomsteps possible when using mauser
seta cg_zoomStepSnooper "5" //sets amount of zoomsteps possible when using snooper, a weapon from the single player game
/////////////////////////////////////////////////////////////////////////////////////////////adapter
AdapterSet r_, configs your graphics adapter and effects
seta r_allowExtensions "1" //if enabled, openGL extensions are allowed
seta r_allowsoftwaregl "0" //if enabled, use software rendering
seta
r_ati_fsaa_samples "0" //tells rtcw how many anti-aliasing
passes an ATI graphics adapter should make (ATI specific)
seta r_ati_truform_tess "0" //if enabled, use truform on ATI graphics adapters (ATI specific)
seta r_ext_ATI_pntriangles "0" // ? (ATI specific)
seta r_clear "1" //if enabled do not fill cracks in textures. Improves performance
seta r_colorbits "16" //colordepth of graphics
seta r_customaspect "0" //if enabled, custom aspect ratio is allowed
seta r_customheight "480" //sets height resolution
seta r_customwidth "640" //sets width resolution
seta r_depthbits "0" //sets color depthbits
seta r_detailtextures "0" //if enabled, use detailed textures
seta r_dlightBacks "1" //if enabled, dynamic light will be rendered through walls as well.
seta r_drawSun "0" //if enabled, sun is drawn. 0 improves performance a little
seta r_dynamiclight "1" //if enabled dynamic lighting on
seta r_ext_compiled_vertex_array "1" //if you experience flickering textures in the game set this to 0
seta r_ext_compressed_textures "1" //if enabled, allow compressed texture support
seta r_ext_gamma_control "0" //if enabled RTCW will use external gamma settings
seta r_ext_multitexture "1" //if enabled multitexturing will provide optimal performance
seta r_ext_texture_env_add "1" //if enabled, use a simpler version of multitexture. (multiplicative blending)
seta r_ext_texture_filter_anisotropic "0" //if enabled, external anisotropic filtering settings will be used
seta r_facePlaneCull "1" //if enabled, brush faces not in view will be culled
seta r_fastsky "0" //if enabled draw simple sky, increases framerate
seta r_finish "0" //if enabled do not sent out a gl_finish() call at the end of each frame for proper timing.
seta r_flares "0" //if enabled, draw lensflares
seta r_fullscreen "1" //if enabled use fullscreen
seta r_gamma "3" //sets overal brightness
seta r_glDriver "opengl32" //sets opengl driver
seta r_glIgnoreWicked3D "0" //if enabled ignore Wicked3D drivers
seta r_highQualityVideo "1" //if enabled use high quality in-game video
seta r_ignoreFastPath "0" //if enabled, ignore optimized rendering paths
seta r_ignoreGLErrors "1" //if enabled ignore openGL errors
seta r_ignorehwgamma "1" //if enabled ignore gamma settings of graphics adapter
seta r_inGameVideo "1" //if enabled ingame videos on
seta r_intensity "2" //sets overall game intensity
seta r_lodbias "2" //sets level of detail in models
seta
r_lodCurveError "100" //sets polygon detail distance. lower
setting means polygons will be culled at shorter distance
seta r_lowMemTextureSize "0" // ?
seta r_mapoverBrightBits "2" //sets factor used to brightens up the map
seta r_mode "3" //resolution to 640x480
seta r_nocull "0" //if enabled all object will be rendered, even when out of view.
seta r_nocurves "0" //if enabled no curves will be drawn. Will show faults in map though.
seta r_norefresh "0" //if enabled will freeze the screen. Leave disabled
seta r_overBrightBits "2" //sets overall game brightness
seta r_picmip "1" //shrinks textures down 2^x
seta r_picmip2 "1" //shrinks textures down 2^x
seta
r_primitives "2" //primitives have an influence on how
RTCW renders its graphics. "0" is auto select, "1" is single
gldrawelements, "2" is multiple gldrawelements
seta r_railCoreWidth "1" //Sets the way the railgun looks in Q3. Dunno what it does in RTCW though.
seta r_railSegmentLength "32" //Sets the way the railgun looks in Q3. Dunno what it does in RTCW though.
seta r_railWidth "16" //Sets the way the railgun looks in Q3. Dunno what it does in RTCW though.
seta r_rmse "0.0" //Drops leafs from trees and gives clearer vision. Texts become blurred though.
seta r_roundImagesDown "1" //Smoothens and rounds textures if they need to be resized
seta r_simpleMipMaps "0" //if enabled, use mipmapping
seta r_smp "0" //enable this if your computer has dual CPU architecture
seta r_stencilbits "0" //if you want volumetric shadows, set this to 8
seta r_stereo "0" //enable this if you use VR goggles
seta r_subdivisions "999" //sets detail of curves, lower is more detailed
seta r_swapInterval "0" //enable this to use RTCW version of vsync
seta r_texturebits "16" //sets the bit size of textures. "0" is default, set to 16 for optimization
seta
r_textureMode "GL_LINEAR_MIPMAP_NEAREST" //sets texture filtering
used. options from worst to best: GL_NEAREST_MIPMAP_NEAREST,
GL_LINEAR_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR,
GL_LINEAR_MIPMAP_LINEAR
seta r_uifullscreen "1" //if enabled, no distance fog will be rendered.
seta r_vertexLight "1" //if enabled vertex lighting on
seta vid_xpos "3" //sets video horizontal offset value
seta vid_ypos "22" //sets video vertical offset value
//////////////////////////////////////////////////////////////////////////////////////////////////////////////client
Set in_, soundcard and input configs
seta in_joyBallScale "0.02" //set multiplication scale factor for joyballs
seta in_joystick "0" //enable this to use joystick input
seta in_midi "0" //if enabled, midi will be enabled
seta in_midichannel "1" //sets midichannel
seta in_mididevice "0" //sets midi device number
seta in_midiport "1" //sets midi port number
seta in_mouse "1" //enable this to use mouse input
Set cm_
seta cm_playerCurveClip "0" //if enabled, player will collide with curved surfaces
Set ui_, configs your user interface and server browser.
seta ui_actualNetGametype "6" // ?
seta ui_bigFont "0.5" //sets size of big fonts used in menu
seta ui_browserGameType "0" //tells the in-game browser which games to look for
seta ui_browserMaster "0" //sets which master server to use (value 0-4)
seta ui_browserShowEmpty "1" //enables listing of empty servers
seta ui_browserShowFriendlyFire "0" //enables listing of servers with friendly fire off
seta ui_browserShowFull "1" //enables listing of full servers
seta ui_browserShowMaxlives "1" //enables listing of servers with max lives enabled
seta ui_browserShowPunkBuster "1" //enables listing of servers with PunkBuster enabled
seta ui_browserShowTourney "1" //enables listing of servers with Tourney mode enabled
seta ui_browserSortKey "4" // ?
seta
ui_ctf_capturelimit "8" //relic from Q3, sets the limit of
flag captures in ctf games (shows current selection in user interface)
seta ui_ctf_friendly "0" //relic from Q3, sets friendly fire in ctf games (shows current selection in user interface)
seta ui_ctf_timelimit "30" //same, but for timelimit
seta ui_currentMap "0" // ?
seta ui_currentNetMap "0" //which map is selected to run on own server.
seta ui_dedicated "0" //shows what kind of server you've got selected
seta ui_ffa_fraglimit "20" //relic from Q3, shows max frags for ffa games.
seta ui_ffa_timelimit "0" //Q3 limit, shows timelimit for ffa games.
seta ui_gametype "6" // ?
seta ui_glCustom "4" // ?
seta ui_joinGametype "0" // ?
seta ui_mapIndex "5" // ?
seta ui_master "0" // ?
seta ui_menuFiles "ui_mp/menus.txt" // ?
seta ui_netGametype "0" // ?
seta ui_netSource "1" // ?
seta ui_serverStatusTimeOut "7000" // ?
seta ui_smallFont "0.25" //size of small fonts used in menu
seta ui_team_fraglimit "0" // ?
seta ui_team_friendly "1" // ?
seta ui_team_timelimit "20" // ?
seta ui_teamArenaFirstRun "1" // ?
seta ui_tourney_fraglimit "0" // ?
seta ui_tourney_timelimit "15" // ?
Set vm_
seta
vm_cgame "0" //If any of these are set to 1 in your
config, then you are losing performance. Dunno what it does though.
seta
vm_game "0" //If any of these are set to 1 in your
config, then you are losing performance. Dunno what it does though.
seta
vm_ui "0" //If any of these are set to 1 in your
config, then you are losing performance. Dunno what it does though.
Set cl_, configs your client.
seta cl_allowDownload "1" //if enabled, allow automatic downloads from the server
seta cl_anonymous "0" //if enabled, use anonymous login
seta cl_autoupdate "1" //if enabled, allow autoupdate patches on
seta cl_freelook "1" //if enabled, use mouselook
seta cl_language "0" //sets language used for some in-game text
seta cl_maxpackets "100" //sets number of packets sent to the server
seta cl_maxPing "800" //sets maximum ping before disconnect
seta cl_packetdup "1" //if enabled, send multiple packets to compensate for packetloss
seta cl_pitchspeed "140" //sets pitchspeed (up and down) when using keyboard. 140 is server max
seta cl_punkbuster "1" //if enabled, use PunkBuster
seta cl_run "1" //if enabled always run
seta cl_yawspeed "140" //sets turningspeed when using keyboard. 140 is server max
Set s_, configs sound
seta s_defaultsound "0" // ?
seta s_doppler "1" //if enabled, use doppler effect
seta s_khz "22" //sets samplerate of sound in kHz
seta s_mixahead "0.2" //sets amount of time music is buffered before it is played.
seta s_mixPreStep "0.05" // ?
seta s_musicvolume "0" //sets volume of music
seta s_separation "0.5" //sets stereo seperation level
seta s_volume "1.0" //sets volume of effects
seta s_wavonly "0" //use .wav output instead of directsound
Set com_, configs resource usage etc...
seta com_blood "1" //If enabled, show blood if a character is hit so you know you're bullets hit their target.
seta com_introplayed "1" //if enabled, intro won't be played (Q3 setting)
seta
com_maxfps "76" //sets maximum frames per second. 125
and 76 are optimum framerates for jumping and speed in Q3Arena engine.
seta com_recommendedSet "1" // ?
Set m_, configs player movement
seta m_filter "1" //if enabled, use mousefiltering to smoothen mouse movements
seta
m_forward "0.25" //set mouse forward speed sensitivity
multiplier. used when directions are controlled by mouse
seta
m_pitch "0.016" //sets vertical sensitivity of mouse.
lower this to keep targeted at same height easier (headdies!)
seta m_side "0.25" //sets horizontal sensitivity of mouse
seta
m_yaw "0.022" //set mouse turning speed sensitivity
multiplier . used when directions are controlled by mouse
Set net_, configs netcode
seta net_noipx "1" //if enabled, disable ipx
seta net_noudp "0" //if enabled, disable udp
seta net_socksEnabled "0" //enable this if connecting through a SOCKS server
seta net_socksPassword "" //if connecting through a SOCKS server insert your password here
seta net_socksPort "1080" //sets the port to use when connecting through a SOCKS server
seta net_socksServer "" //when connecting through a SOCKS server insert hostname here
seta net_socksUsername "" //if connecting through a SOCKS server insert your username here
seta rate "25000" //sets bandwidth in bytes
seta snaps "40" //sets how many updates you receive from the server. lower this if your connection sux
seta
cl_timenudge "-10" //lower this if you have high ping.
playable range from 0 (LAN) to -50 (horrible connection)
Set miscellaneous
seta color "4" //sets color of railtrail (old Q3 setting)
seta handicap "100" //sets your handicap (max health). Leave at 100 or bite the dust
seta head "default" //sets model of head (old Q3 setting)
seta logfile "1" //if enabled, keep local logfile. used by stats analyzers
seta model "multi" //sets player model (old Q3 setting
seta joy_threshold "0.15" //sets joystick motion threshold, or the size of the "dead zone"
seta con_debug "0" // ?
/////////////////////////////////////////////////////////MEMORY
[b]Memorydifferent memory allocation sets, for different PC setups.
128MB Total
seta com_hunkMegs "72" //sets amount of memory reserved for RTCW. RTCW should use no more the 3/4 of total RAM
seta com_soundMegs "24" //sets amount of memory reserved for sound.
seta com_zoneMegs "16" //sets amount of memory reserved for map and texture loading.
256MB Total
seta com_hunkMegs "124" //sets amount of memory reserved for RTCW. RTCW should use no more the 3/4 of total RAM
seta com_soundMegs "32" //sets amount of memory reserved for sound.
seta com_zoneMegs "32" //sets amount of memory reserved for map and texture loading.
512MB Total
seta com_hunkMegs "256" //sets amount of memory reserved for RTCW. RTCW should use no more the 3/4 of total RAM
seta com_soundMegs "32" //sets amount of memory reserved for sound.
seta com_zoneMegs "32" //sets amount of memory reserved for map and texture loading.
Last edited by Spl@$h~ on Fri May 28, 2010 1:03 pm; edited 2 times in total











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