You would like to know all cvars from wolf et ?
Chech here : http://wolfwiki.org/index.php?title=Wolfenstein_CVar_List
Wolfenstein CVar List
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CVar Description a_glowBaseScale Original image contribution factor
type: float (cheat)a_glowLuminanceDependency Dependency of the glow on the luminance(brightness)
type: float (cheat)a_glowScale Blurred image contribution factor
type: float (cheat)a_glowSpriteMin type: string (cheat) a_glowSpriteSize type: float (cheat) a_glowSunBaseScale Factor to scale to sun factor with
type: float (cheat)a_glowSunPower Power to raise to sun factor to
type: float (cheat)a_glowSunScale Factor to scale to sun factor with
type: float (cheat)a_glowThresh Threshold above which part of the scene starts glowing
type: float (cheat)a_specularMultiply type: float (cheat) a_sun type: float (cheat) a_windTimeScale Speed at which wind effects change
type: float (cheat)aas_extendFlyPaths set to 1 to enable extending fly paths
type: bool (cheat)
default: 1 (true)aas_locationMemory used to remember a particular location, set to 'current' to store the current x,y,z location
type: string (cheat)aas_optimizePaths set to 1 to enable path optimization
type: bool (cheat)
default: 1 (true)aas_pullPlayer pull the player to the specified area
type: string (cheat)aas_randomPullPlayer pull the player to a random area
type: int (cheat)
Chech here : http://wolfwiki.org/index.php?title=Wolfenstein_CVar_List











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